Machinima Xbox One App

Designing the Machinima App is our latest foray into User Interface and App design.

Working with the client’s programming department meant interesting design constraints, as well as working within the already established Microsoft “look” of their Xbox One UI, meaning details needed to be exact down to the single pixel. Along with background art, multi-state interfaces, and the “busy design” of changeable content, we also illustrated twelve different full-screen Achievements to reward users.

We’re excited to be able to contribute to the launch of a next-generation platform.

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Interface

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Development

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Achievements

MCH_AchievActivQuazar_v02_KRMCH_AchievAddict_v02_KRMCH_AchievLicenseRegistr_v01_KRMCH_AchievNewsJunkie_v01_KRMCH_AchievNightOwl_v01_KRMCH_AchievNoob_v01_KRMCH_AchievOversharer_v01_KRMCH_AchievTeaTime_v01_KRMCH_AchievThanksSub_v04_KRMCH_AchievThirtyLives_v01_KRMCH_AchievTVBrainRot_v01_KRMCH_AchievWingman_v01_AJMCH_AchievYouCanBe_v01_kp